19th ANNUAL MARQUETTE ELECTRICIANS
"FALL CLASSIC"
LAKEVIEW ARENA
BERRY EVENTS CENTER - NMU
MARQUETTE, MICHIGAN
October 1-4, 2009

Division Standings

American Division
W OTW L OTL T PTS GF GA +/-  
National Division
W OTW L OTL T PTS GF GA +/-  
Ojibwa Eagles 1 0 2 0 0 3 11 16 0   Soo Indians 0 0 2 0 1 1 8 15 -7  
Marquette Electricians 0 0 3 0 0 0 8 25 0   Lake Forest Academy 3 0 0 0 0 9 15 3 0  
Calgary Edge 2 0 1 0 0 6 15 8 0   Capital Centre Pride 2 0 1 0 0 6 17 10 0  
Dallas Alliance 3 0 0 0 0 9 20 5 0   Marquette Bonanza 0 0 2 0 1 1 5 17 -12  

3 Points for a Win in Regulation / 2 Points for a O/T Win / 1 Point for a O/T Loss or Tie / 0 Points for a Loss


Game Schedule and Results

Thursday, October 1, 2009

Game 1 – 7:30 PM – Russell -  Marquette Electricians - 3  vs. Ojibwa Eagles  - 8

Friday, October 2, 2009

Game 2 – 8:30 AM - Russell – Lake Forest Academy - 6  vs. Capital Centre Pride - 2

Game 3 – 9:00 AM -  Olson – Soo Indians - 4 vs. Marquette Bonanza - 4  O/T

Game 4 – 11:00 AM – Russell –  Calgary Edge - 1 vs.  Dallas Alliance - 4

Game 5 – 4:30 PM – Russell –  Capital Centre Pride - 9 vs.   Soo Indians - 4

Game 6 – 5:00 PM – Olson –  Lake Forest Academy - 7 vs.  Marquette Bonanza - 1

Game 7 – 7:00 PM – Russell –  Marquette Electricians - 2 vs.  Calgary Edge - 8

Game 8 – 7:30 PM – Olson –  Ojibwa Eagles - 1  vs.  Dallas Alliance - 7

Saturday, October 3, 2009

Game 9 – 8:00 AM  - Russell – Marquette Bonanza - 0 vs.  Capital Centre Pride  - 6

Game 10 – 8:30 AM – Olson - Soo Indians - 0  vs.  Lake Forest Academy - 2

Game 11 – 10:30 AM – Russell –  Dallas Alliance - 9  vs. Marquette Electricians - 3

Game 12 – 11:00 AM – Olson -  Calgary Edge - 6 vs. Ojibwa Eagles - 2

Game 13 – 4:30 PM – Russell – Dallas Alliance - 11 vs. Marquette Bonanza - 3

Game 14 – 5:00 PM – Olson – Capital Center Pride - 4 vs. Ojibwa Eagles - 2

Game 15 – 5:00 PM – Berry – Lake Forest Academy - 6  vs. Marquette Electricians - 1

Game 16 – 7:00 PM – Russell – Calgary Edge - 3 vs. Soo Indians - 2   O/T

Sunday, October 4, 2009

Game 17 – 9:00 AM – Russell – Dallas Alliance - 4 vs. Capital Centre Pride - 3  O/T

Game 18 – 9:30 AM – Olson – Lake Forest Academy - 4 vs. Calgary Edge - 1

Game 19 – 4:00 PM - Lake Forest Academy - 1 vs. Dallas Alliance - 0

 

 

19th ANNUAL MARQUETTE ELECTRICIANS FALL CLASSIC

TOURNAMENT REGULATIONS

 

  1. FORMAT: 8 Teams in two 4 team brackets. Each team will play all other teams in the bracket. Three points will be awarded for a win in regulation, two points for a win in overtime, one point for a loss or tie in overtime, and zero points for a loss in regulation. The team with the greatest number of points in each division will be ranked according to points and will advance to quarter-final play. The four quarter final winners will move to play in the semi-finals and the two semi-final winners will play for the Championship.
  1. PLAYING RULES: USA Hockey 2009-11 playing rules and the 2009-10 MAHA Guide govern all play.
  1. TIEBREAKERS:  If two or more teams finish the round-robin portion of the tournament with the same number of points, the tie will be broken using USA Hockey Rule XV, Para. O (3e), “Tie Breaking Rules to Determine Standings Position”. on page 155, of the 2009-10 USA Hockey Annual Guide. (New USA Hockey Tiebreaker)

YOUTH – Tie Breaking Rules to Determine Standings Position

If two or more teams have an equal number of points, their

position in the standings shall be determined by the following tiebreaking

format. If one tie-breaker establishes a position for one or

more teams, each team is placed in the applicable position. Once a

team is placed, the remaining tied teams shall start the tiebreaking

process over again at step 1a. The tie-breaker formulas are

as follows:

1. The results of the head-to-head games played between the tied

teams in the following order:

a. Standings — Most points.

b. Most wins.

c. Differential — Subtracting goals scored against from goals

scored in these games, the positions being determined in

order of the greatest surplus.

d. Quotient — Dividing the goals scored in these games by

the goals scored against, the positions being determined

in order of the greatest quotient. A quotient involving

dividing by zero (0) has higher standing than a quotient

from dividing by any number other than zero. Where two

or more teams have no goals against and the quotient tiebreaker

is required, the teams shall be ranked high to low

in descending order of “goals for.”

e. Most periods won — In the games played by each tied

team, points will be awarded for each regulation period

won (2 points) and for each regulation period tied (1

point). Positions shall be in the order of highest point

total.

f. Quickest first goal — The team that scored the quickest

goal in their applicable preliminary round games shall be

ranked highest.

2. If after applying the formulas of 1 a, b, c, d, e or f the tie still

exists, the results of all the games played by the teams tied in

the following order.

a. Most wins.

b. Differential — Subtracting goals scored against from goals

scored in these games, the positions being determined in

order of the greatest surplus.

c. Quotient — Dividing the goals scored in these games by

the goals scored against, the positions being determined

in order of the greatest quotient. A quotient involving

dividing by zero (0) has higher standing than a quotient

from dividing by any number other than zero. Where two

or more teams have no goals against and the quotient tiebreaker

is required, the teams shall be ranked high to low

in descending order of “goals for.”

d. Most periods won — In the games played by each tied

team, points will be awarded for each regulation period

won (2 points) and for each regulation period tied (1

point). Positions shall be in the order of highest point

total.

e. Quickest first goal — The team that scored the quickest

goal in their preliminary round games shall be ranked

highest.

3. If the above procedure does not break the tie, the teams shall

use a shootout procedure as previously described.

Note: Forfeits - If a team forfeits any of its games, and becomes involved in any

tie-breaking formula to determine its eligibility to advance to the next level of

play, the team forfeits all games in the round robin play and the games are

recorded as 1-0 victories for the non-offending team.

  1. GAME TIMES: All games will be 3, 18 minute stop time periods. The ice will be resurfaced after each period. In the event that there is a tie score at the end of regulation play, the ice will not be resurfaced and one 10 minute stop time, sudden death overtime period will be played. If there is no winner, both teams will be awarded one point. If a team scores during the overtime period, that team will receive two points and the losing team, one point. In semi-final and Championship play, if the game is tied at the end of regulation play, the ice will be resurfaced and 18 minute stop time periods will be played until there is a winner.
  1. REGISTRATION:  Teams must register with tournament officials at the rink where you play your first game.
  1. HOME TEAM:  The first team listed shall be the home team and will wear white (light) jerseys. In semi-final play, the team with the better record will be home team. If both teams have the same record, a coin flip will determine home team. Home team in the championship game will be decided by a coin flip.
  1. LOCKER ROOMS:  Will be assigned by tournament staff. Teams may not leave equipment in locker rooms between games or overnight except with Tournament Staff Permission.

 

 

 

 

 

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